Unfortunately
I could not go to both of the lectures, I could just attend to the one that
Haibo held.
I do not consider
that Habio talked exclusively about design research, which was the theme for
this week. I actually do not consider that he actually talked much about
research at all. Instead he spent a lot of time talking about how to define a
problem and what is a problem. For example he mentioned that it is more
important to spend a lot of the time on defining the problem rather than solve
it (he called this the Habio theory). According to the Haibo theory, 90% of the
time should be spent on defining the problem and 10% should be spent trying to
solve it.
During the
lecture he also mentioned that it is important to be realistic when talking
about problems and solutions. He also told a story about if a professor and a
student met a bear, the student did not have to be able to outrun the bear. The
student just had to be able to outrun the professor to survive. I think that
what Haibo tried to say with this story is that the same problem has different
solutions depending on who is looking at it.
This weeks
lecture and literature did not give me much new knowledge. But instead it was a
reminder that is it important to have a well defined problem. Usually it is
harder to find a very well formulated problem, than to actually solve it.
Therefore it was good that Haibo mentioned this again. Also it is important to
remember that not everybody that works with the problem do have the same
background, and depending of whom you talk to, the solution might be different.
This is something that also was mentioned during the weeks when Dalhberg held
the seminars. That this topic is mentioned over and over again shows the
importance of have it in mind. But personally I think that it would have been
interesting if the person holding the lecture did mention new topics.
Hi! I agree with Haibo that we should spend 90% of our time defining problem, and 10% solving it. It is difficult but it is the starting point of research. ButI think that design research can not only to create product or service to satisfy human needs, but it can also generate value. For example, century ago people did not brush their teeth twice a day, while advertisers did not told that this should be done. I mean that sometimes people do not really realize something as problem, but you can explain that it is a problem and propose a decision.
SvaraRadera